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Tom Newbury 讲师 置顶
I am a CG Generalist who lives and works in Melbourne Australia. I specialise in modelling, sculpting, texturing and look development. I have worked on many feature films including Guardians of the Galaxy, Ant Man, Deadpool and many more. In this tutorial, I go through the entire process of using these textures, starting with combining the separate levels of detail into a usable rgb map. I do this in both Photoshop and nuke. I then launch into Mari where I give a quick into to the software and then we begin with projecting on the diffuse maps and then the displacement maps. I also provide a couple of side tutorials which go through my process of creating tile-able textures in photoshop as well as my process of taking the finished displacement maps back into zbrush where we can continue adding details and irregularities. This is a step by step tutorial separated out into 20 chapters. I don't skip any parts of the process and I don't use time lapses at any point.
07
老师,请问一下,我新增了dis通道之后,投影画上去没有反应,请问是什么问题呢,再切换到diff也画不上去了
????
高光表现18章,mari的modo render没有曲率堆叠选项怎么办
妈卖麻批
不错的教程
为什么Anderslanglands.com 上去之后找不到头发的材质球下载.他们是不是域名到期了,翻墙也找不到。
NinthSun
学到了很多 感谢老师和翼狐网
狐友6476
why can't I Modo Render Bake ao
莫名
好好消化,有点基础才行
不朽匠神
很不错的教程
Lena_Qt
工程文件是损坏的,只有564 bytes
教程参数
教程简介
课程介绍:
本教程由三部分组成,约14个小时。
这三个部分共同构成了一个逼真电影写实角色纹理材质表现的基础部分,
本教程通过一个异型半身人像角色案例去讲解一个逼真电影写实角色纹理的流程。
本教程视频清晰度为2K,全屏观看体验效果更佳。
温馨提示:
学习本教程前,你需要先掌握Maya的基础操作。
——视频简介——
课件配套,学习更高效!教程素材文件为您准备好啦,点击右侧下载按钮即可获取哦~
配套文件 - 6576
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