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Course Review(3)
Алена Макаренкова
Hi) where to take a base model of Liu?
Amir Perwaz
Hello, please help me to acces the Projecrt File folder. Thank you.
Rubén Zarza
Hello, Where is the Project File? Thank you.
See All Reviews (9)
Irene Zheng 主编 置顶
Hi there! If you have any questions, feel free to contact me through: https://www.facebook.com/profile.php?id=100006308713715Happy Learning!
狐友dianakaspruk1
Error: [ramp_rgb] position, color and interpolation arrays must not be empty and have the same number of elements.IssuesI always have this error when use Arnold render. Sometimes the render starts, but after rigging and copying weights to Xgen basemeshes, it doesn't want to render
狐友dianakaspruk1
I have got a great support with the help of which I solved a problem with downloading files, so everything is fine and works now
狐友dianakaspruk1
Sure, I sent screenshots via e-mail
狐友dianakaspruk1
After opening any of project files it writes " This file cannot be downloaded.
ExceptionType: ZipMeTAException.
CorrelationId: dce6baca-36ce-4d97-b316-8d9b319fc5a1,
UTC DateTime: 11/21/2018 7:42:11 AM " and all names of files look like this " head_color_temp.jpg_Error.txt "
狐友dianakaspruk1
There is no Project file and I dont have FB account, is there another way to get the drive link? Thank you
Алена Макаренкова
Hi) where to take a base model of Liu?
Amir Perwaz
Hello, please help me to acces the Projecrt File folder. Thank you.
Rubén Zarza
Hello, Where is the Project File? Thank you.
Features
Introduction
Yiihuu’s grand production in late 2018 - a tutorial, never launched online before, of the look development of a rare film role, with the heroine in the Disney film “Mulan” that will be released in 2020 as the prototype. By learning the film-based process techniques, you will embrace a bright future in the CG industry where IP is prevailing.
The tutorial is instructed by Jungwon Park, senior LookDev artist from South Korea, with years of experience in game, film and TV role development. He has worked as the look developer of many games including “AION”, “Lineage” and “Blade and Soul”. In this tutorial, you will learn how to create lifelike skin texture and the high-quality rendering technique for 3D role models. Here you will acquire the exquisite modeling techniques and the whole process of look development for film roles.
Reminder: this is a middle-to-high-level tutorial designed for advanced learners of mapping and rendering, with little instruction on the modeling part, and thus requires the learners to have a good foundation in Maya.
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| A Tutorial of Lifelike Rendering Showing You Beauty of Role Look Development |
Production of SSS skin texturing
Course case 1Core of the tutorial
This section provides detailed explanation of the principle of SSS high-quality skin performance, by extracting the image texture from TexturingXYZ in ZBrush and Mari, creating the displacement map in Maya and displaying the detailed facial grid.
Software:Mari / Autodesk Maya 2018 / ZBrush
display of the utmost facial details
Course case 2Core of the tutorial
This section is about lifelike facial details, in which the facial organs of the female role and the application of skin texturing will be introduced. It also provides a structural analysis of the eyes, as well as the principle and application of Xgen in hair generation.
Software:Mari / Autodesk Maya 2018 / ZBrush
high-level lighting rendering setting
Course case 3Core of the tutorial
This section explains the principles of camera angle and focal length and lighting in Maya, the use of Arnold Shader for hair synthesis and final rendering, as well as adjustment via Photoshop to ensure the optimal rendering effect.
Software:Mari / Autodesk Maya 2018 / ZBrush
| Two Reasons Why You Can’t Miss This Tutorial |
Presenting the best effect
The quality of an image depends largely on the model artist’s mapping and rendering techniques. The skin, hair and lighting rendering displayed in this tutorial represent high-level craftsmanship. If you want to reach that level, take this tutorial.
Unleash your inspirations
The instructor has years of experience in the CG game, film and TV industries, having participated in many projects of illustration, game, film and TV program, including “AION”, “Lineage”, “Blade and Soul”, etc. As an expert in game role design and film and TV role look development, he will show you the development process of an IP role from model to final rendering, with Mulan as an example, helping you unleash your inspirations of artistic creation.
Items
Details
Name
Instructor
Content
Length
Software
System
Suitable for
Project file
“Liu yifei likeness as Mulan” for Photorealistic rendering
Jungwon Park
Full HD videos
23 hours/81 videos
Mari3.2v1,Maya2018.3, zbrush2018,Arnold for Maya5(MtoA 3.0),Substance Painter2018 ,PS CC2018
No requirement
3D modelers, role modelers, film and TV role development artists
Role model files + map files
Jungwon Park is a senior role look development expert, with years of experience in the CG industry, and currently works in Tencent, China. He has participated in many projects of CG illustration, game, film and TV program, including “AION”, “Lineage”, “Blade and Soul”, etc. He has worked in Project B2 of NCsoft in South Korea, and published a book about 3D rendering, making remarkable contribution to the development of the LookDev industry.
The project files of this tutorial are ready for you, click the download button on the right to get them.
Project File - Total
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